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Azeroth Defenders: Defense of Stormwindv1.29Created by aiDerHello, and welcome to the last days of The Lich King!I will be very grateful if you take time to read the description and play the map. If you like it, please vote for approval!I have tried to balance DoS so it can be played from 1vsComp to 4vsComp, from Compvs1 to Compvs4, or from 1vs1 to 4vs4, but the best experience is gained by playing against The Lich King, since StormwindComputerVsPlayers is just extra-material added in v1.28!Azeroth Defenders is the main title of the game, and Defense of Stormwind is like the signature title. Like Lord of the Rings: Fellowship of the Ring - Lord of the Rings: Two Towers etc.
Become an Azeroth Defender at Facebook now!Enjoy! I hope you'll have fun with this special and unique HeroDefense! Map Info:Defense of Stormwind is a mix of HeroDefense, a little TD, PvP and hopefully some interesting bossfights.Stormwind is currently the humans greatest city. But now the Lich King has heard of Deathwing's arrival, and isnerdraged to hear about the popularity around him. So now he has marched into the rocky mountains,covering Stormwind's backdoor, which also is the least defended spot of the city. Reinforcements have to be called,extra defenses have to be built, and heroes need to be summoned! Up to 4 players on Stormwinds side.-Up to 4 players on the Lich Kings side.-Upgrade your headquarter to either a Defensive HQ or Offensive HQ.
Defensive HQ making tower building avaible. Offensive HQ making reinforcements and powerups available. Choose your playstyle!-A LOT of undead units, with variety in unit types and looks.
Don't get stuck!-Special events and interesting boss fights. Boss fights with interaction of players is not so often seen.-Undead units grow stronger every minute. Progression is a must!-Mysteries and secrets.
Why is even the Lich King attacking in such a rugged and rocky terrain?-Imba models/spells made by masters of art from hiveworkshop.com. IconItem NameDescriptionEffectRequiresGlorenzelg, High-Blade of the Silver HandParagon of the Light, lead our armies against the coming darkness.Glorenzelg enchances the wearer's stamina with +10 HP/sec and discipline in battle with +40 Strength.
This blade is also incredible sharp, gives +50 Attack Damage.Titan EssenceHeaven's Fall, Kryss of a Thousand LiesA lying tongue hates those it crushes, but a flattering mouth works ruin.This mighty sword connects itself to the wearer, giving +35 Agility, +35% Attack Speed and a +35% chance to Critical Strike for 2.5xAttack Damage.Titan EssenceArchus, Greatstaff of AntonidasLet our enemies know that havoc calls and that with its song comes their end.Archus enhances the wearer's mind just like it did with Antonidas'. Gives +50 Intelligence, +100% Mana Regeneration and Spell Immunity.Titan Essence. Main objective: The Stormwind heroes have been summoned to defend the Stormwind Gate, which is the only defense for the city.
Use your gold to enhance your Hero, Army or Towers, or all of them. The undead units grow stronger every minute, so its important to find the source of this invasion quickly, move out!There are four paths leading towards the Stormwind defenses (one for each player active).
And there are total 5 undead bases pumping out units. But one base at a time, when you destroy the first base in your path, the next undead base gets activated, with even harder units, so you have to pull back to the main base to level and gear further up, in order to get to the next base.Each tier base has one boss spawning every 6 minutes. When Stormwind players kill this boss (which is very annoying), the boss respawns in the main base when the 6 minute timer is over again, for each time the boss spawns it gets more HP!
So the Stormwind Heroes has to progress to the next tier base, to stop this boss getting too strong.In order to destroy a base, the Stormwind Heroes have to destroy these Mystic Energy Forces (looks like a huge Whisps). The Energy Forces protect the surrounding spawning buildings (making them invulnerable).Loss condition: The Stormwind Gate gets destroyed!Optional:-The undeads have infested the mountains elite units in the south. They have been crazed by the undead invasion. Sooner or later, they have to be freed.
Go into the mountains and destroy these mighty creatures of the nature, to get a high bounty.-Gather Titan Essences and get access to the Legendary items. Titan Essences has a small drop chance from Rock Chunks around the map. They can also drop with a higher drop chance, from the two last undead bosses; Deadeye and the Icecrown Overlord.
The Lich King's special units is the kind of units players can controll. They are UNITS you can buy at a building in the main undead base.
You choose between Death Mage, Charger, Infestor, Sneaker, Chiller and Remaker. One of these units will be avaible for 1 Food, and when you loose it, you can choose one of them again. (Undead players have max 1 Food).The Lich King's SWAT unit, the undead players, is not here to only hunt down Stormwind Heroes. They need to help the undead forces damage and destroy the Stormwind Gate. Also, its the SWAT unit's task to defend the Mystic Energy Sources from Stormwind attacks. Your main task, as an undead player, is to make the Stormwind heroes isolate themself near the Stormwind Gate!The undead players can also buy power ups for the whole Lich King army, buy own units and mass up and buy for example Endurance which increase HP of their own units by 10%.Loss condition: The Lich King dies.Terrain Description:I have been playing some HeroSiege/Defense, TD etc.
And got really bored of all the symetrical and simple terrain. Its easy to path units and finish, but I really can't make my first map like that. Therefore I have used a couple of hours extra on terrain.I also thought about the way nature dies. In some maps I have seen a undead invasion coming, so they have splitted the map in 2, one half green and full of life, and the other half with blight everywhere and no life.
Anyway I wanted to make the nature die slowly. The trees for example is: Green, Orange/Brown and then blighted. So is the grass changes. The undeads has just arrived and the change from life to death isnt that quick.
So the forest, grass and flowers is slowly getting swallowed by the blight, infestations and maggots. You have to save it!Also, the nature near the water is the strongest. You see for example the lake have blight all around it, but is still fighting.Some areas still is pretty open and with little doodads, but when all theseundeads mass towards the Stormwind gate you need a lot of space!As for the placing of Blight, I would like to experiment with its effect on undead units' higher HP regeneration on Blighted Ground. Most of the undead units have higher HP regeneration on blight, and some units have MASSIVE regeneration on blight, which almost force you to find an unblighted spot, and drag the unit to that spot, in order to kill the unit faster, or kill it at all!Other from that, I have just tried out things in the terrain editor. Doing what I can with my little knowledge. Two Stormwind heroes defending against a undead attackGathering for war.
Fire!Pushing the last defenses of the Lich KingA Hero followed by his squad, taking out one of the last Mystic Energy SourcesUnits Description:There are 2 Forces in this map, The Stormwind Defense and The Lich King.The Stormwind Defense controlls all the units that are sent towards the undead forces with the Offensive Headquarters, aswell as having up to 4 allied players on their team. TSD also have some units around the map fighting the undead, to make the map more dynamic.
The humans and dwarves is the main protectors of Stormwind City, but since the great nature around Stormwind is in danger, the Night Elves have come to aid Stormwind, therefore there will be some Night Elf heroes aswell.The Lich King controlls all the undead units sent towards the Stormwind Gate with the periodic waves, he also own the undead bases with the Mystic Energy Forces. The Lich Kings forces have up to 4 allied players, which can pick one special unit from a shop in the main undead base.
So The Lich Kings forces is mostly everything hostile on the map for Stormwind, except for those 4 Special Units controlled by eventually players, and their other units.The reason I haven't given the undead heroes, is because 4 undead heroes with all these undead units against 4 Stormwind heroes, would have been overkill. Therefore there are units with abilities instead that can work together to take down one hero at a time. Even if the undead Special Units don't kill a hero, they can slow them down in order for the game to progress longer, resulting in stronger units from The Lich King.As for the TD part in this.
I don't want towers to dominate the game. Therefore I currently have the number of total towers on 4 for each Defensive Headquarter. If you upgrade to the Defensive Headquarter, you will get the Place Tower Foundation ability which costs 50 mana (Defensive Headquarters have 200 mana). Tower foundations can be upgraded to either a Basic Frost Tower, Basic Fire Tower or Basic Buffer Tower. All these three types of towers, can be further upgraded. There is 4 Strength- 4 Intelligence- 4 Agility Heroes.CommanderBolvar the High Commander: Bolvar began as a simple guard, but has proven to be one of Stormwind's finest warriors and commanders.
This dwarf have done more honorable deeds for Stormwind than any other. He was raged to hear that the Lich King have come to destroy his beloved city.Can learn Commander Aura, Ground Disruption, Heroic Leap and Shield Bash.Special Passive: Bolvar's epic shield has a chance to block incoming damage.Blood MageTiara the Blood Mage: Blood magic have been something of cursed witches and evil from the start of history. But Tiara have broken the shackles of the evil powers controlling all blood mages, and is now in controll of her own magic. Sickened by everything evil, she turned to the good-hearted humans.Can learn Crimson Curse, Mana Shield, Blood Orb and Emo.Special Passive: Attacking enemy targets heal the Bloodmage for 25 damage.SniperThulin the Sniper: Thulin have fought in countless battles in the name of King Wrynn for nearly 47 years.
And with his eagle eyes, he have sniped with godlike precision, making him a known (very old) man to all human armies. Alittle crazy, but he's here to help atleast!Can learn Eagle Eyes, The Great Escape, Marksman Shot and Multi Shot.Special Passive: Chance to deal massive damage on each attack.Ent LordBatuan the Ent Lord: From the creation of Azeroth, Batuan have been watching over the Stormwind's neighbour forest; Silverpine Forest.
Now that his beloved forest and home is in danger, he is here to help, with the very force of nature as companion.Can learn Splitting Boulder, Force of Nature, Seedling Aura and Purge of Nature.Special Passive: Batuan is connected to the nature around him. Increased regeneration on grass. Decreased regeneration on blight and dirt.ArchdruidTharion the Archdruid: Tharion the Archdruid for the Eastern Kingdoms came quickly when he heard of the terrorizing plans of the Lich King. Tharion have used the time for preparation to meditate and call the powers of nature. 'The nature is restless for revenge' - Tharion the Archdruid.Can learn Entangling Roots, Magical Birds, Lightning Strike and Twister.Special Passive: Tharion's armor is made of thorns, returning damage to the attacker.Undead HunterZerathul the Undead Hunter: Zerathul was one of the Night Elves most glorious warriors under The Great War, slaying countless undead monstrosities.
The war ended and the Night Elf tribes worked together to clean their forests from taint and blight, except Zerathul. He was destined to hunt down every single undead creature in Kalimdor and The Eastern Kingdoms.
Now he has heard of the Lich King's plans.Can learn three passive abilities; Never Back Down, Evasion, Retaliation and the active ability Cleanse of Evil.Special Ability: Zerathul's telepathic powers allows him to teleport in and out of combat.LightbringerAkriel the Lightbringer: The immortal Akriel once came to rescue from Heaven itself. To aid the civilians of Redridge against masses of undeads, under the Great War. After the war he saw something beautiful in humans, something Heaven didnt have. He made the biggest sacrifice an angel can make, trade his immortality for a life on Azeroth. Akriel have lost his immortality and most of his powers, but is still one of Azeroths strongest and most blessed warriors, fighting in the name of the light.Can learn Judgement, Restoration Field, Holy Flames and Flash of Heaven.Special Passive: His sword is infused with holy powers that explode nearby undead units with each sword strike.Brute LordAres the Brute Lord: Named Ares, from the war god, with good reason. This ruthless warrior just moved up in rank recently, from Stormwind's Elite Squad, after being the key to one of Stormwind's latest battles.
The key was to charge the enemy, showing no mercy.Can learn Thunder Clap, Heroic Strike, Cleaving Attack and Gamma Crush.Special Passive: Ares is born with brute strength. He has an increased strength value for each level.SummonerGriffin the Keeper of Wildlife: The young druid Griffin, named from the creature; Griffin, which is considered King of both beasts and birds, have practiced the art of mastering and controlling the wildlife for 674 years. Now, he wants to test his abilities in battle, and have come to aid Stormwind City.Can learn Summon Bear Cubs, Summon Quillbeast, Bite of the Bear, Summon Griffish.Special Passive: Griffin is the leader of the pack. Units around him increases their movement and attack speed.ElementalistTyoril Sunchaser the Elementalist: Mystical Hero, adept at controlling the elements.
Tyoril Sunchaser appeared out of thin air just before the undead invasion was a fact. He said he was called to defend Stormwind by a vision.Can learn Ball Lightning, Pyroblast, Telekinetic Seizure and Living Inferno.Special Passive: Tyoril's armor is enchanted with molten fury. There is a chance to release flames upon attacking units.Support HeroDwenir Ironheart t he Support Hero: Dwenir Ironheart has been an inspiration for Stormwind armies for many years, with his heroic tales of victory both before battle and around the campfire. Dwenir fights best with his comrades around him, and vice versa.Can learn Flash Heal, Comradeship, Storm Bolt and Hoist of the Seven Conundrums.Special Passive: Dwenir Ironheart inspires the heroes and soldiers around him, giving them an increased mana regeneration.Master RogueJack Sparrow the Master Rogue is the master and teacher of all rogues who is loyal to Stormwind City.
But he is also an adept at maneuvering through battles with light blades and fast reactions. As most rogues, he grab every opportunity he gets in battle against his enemies, even the cheap ones.Can learn Stealth, Ghostly Strike, Cutting Edge and Adrenaline.Special Passive: Jack Sparrow always goes for cheap tricks if he can. Every attack has a chance to Kidney Shot the target.
Infestor:The special unit Infestor is often usen by undead forces to prepare a zone for invasion, but is still very efficient in combat, with their diseases and enhancing undead units.Got abilities like Aura of Blight, Raise Undead Tentacle, Black Mend and Source of Diseases.Charger:The charger is an upgraded unit of the original Zombies. High movement speed and attack damage, but can only attack the Stormwind Gate.Got abilities like Disease Cloud, Charge, Spell Immunity and Scourge Shield.Chiller:This mysterious and beautiful creature is made of ice crystals and chilled rocks. Exceptional for slowing down the enemy while moving against their target.Got abilities like Frost Attack, Chilled to the Soul, Chilling Air and Frost Nova.Remaker:The Remaker can turn dust and bones to living skeletons, and turn undead creatures to even greater montrosities.Got abilities like Summon Corpses, Raise Dead, Mutate and Desecration.Sneaker:A ghoul specialized by the great Necrolytes of Northrend.
Is made to fade into the shadows and use invisibility to ambush their foes.Got abilities like Sinister Strike, Walk of Shadows, and Desolate.Death Mage:Death Mages is infused with four deadly spells of black magic.Got abilities like Death Pulse, Drag to Hell, Shadow Raze and Link of Horror. These are all the units that undead players can buy!Available after 2 minutes:- Skeleton Warriors - In different sizes - Simple melee unit- Skeletal Orc - Simple melee unit, with high regeneration on Blight- Skeletal Sorcerer - Light Ranged unit with Chaos damage. Got the Parasite ability.- Undead Wood Elf Archer - Light ranged unit with longer range than Skeletal Sorcerer. (I may change this one)Available after 10 minutes:- Zombies - Charging-unit. Units with low HP, very fast movement speed and high attack damage, but can only attack the Stormwind Gate.- Plague Treant - Medium melee unit that diseases opponents. Can cast Entangling Roots.- Nerubian Guard - Heavy melee unit. Low attack damage and movement speed, but high HP and armor.- Death Mender - Light ranged unit with healing ability and the powerfull passive ability; Aura of Blight.Available after 20 minutes:- Infernal Contraption - Heavy ranged siege unit.- Maggot - Ugly maggots with the highest HP of all the buyable units.
It also has a very high chaos attack, BUT can only attack the Stormwind Gate. Moves very slowly.- Misery Revenant - The strongest unit buyable. It has a lot of HP, armor and attack damage. The Misery Revenant also has an insane life regeneration on blighted ground.Only sent from The Lich King:- Wraiths - Etheral light units.
High and frequent Chaos attack. Spell Immunity and Evasion.
These are some of the bosses that will appear in the map! Deadeye and the Icecrown Overlord can be rescued by the undead players, so you can controll the bosses!- Meatball - Huge abbonimation with alot of HP and Armor. Have nasty abilities, but only have his attack available for The Stormwind Gate (charger boss).
Every time he spawns, he increases HP a lot.- Deadeye - This boss have a HUGE range, so he is able to shoot at the Stormwind Heroes far behind all the undead forces. Stormwind heroes have to push out of the undead masses and reach the merciless Deadeye!- Icecrown Overlord - What makes this boss challenging is that when he reach 75% HP, he summons Icecrown Minions, which make the Icecrown Overlord invulnerable. The Minions has to be killed in order to make him vulnerable again, but they have to die within 4 seconds of eachother, or the one living will respawn the two dead, and so on. Basic Fire Tower. Can be upgraded to Flame Thrower- Basic Frost Tower.
Can be upgraded to Blizzard Tower- Buffer Tower. Can be upgraded to either Tower of Knightly Deeds or Berserker TowerModes and Commands:I have chosen to try out a different difficulty system than what I've seen before. No matter what mode you choose, you start with the same HP on the undead units, but the mode you choose will affect the handicap+ The Lich King's units get every minute. Mode also affect the amount of gold you get each fourth second. Mode does not affect gold bounty from units!Not directly a mode, but in v1.28 I added the chance to play as Undead VS Computer. This mode is very simple compared to if you play as a Stormwind Defender, but I had a lot of fun with it. The more undead players against the Stormwind Army, the more damage the Stormwind Army get, and the lesser undead players' units get, so the difficulty is mostly the same.
Gold income:The Stormwind players get gold from killing undead units owned by any of the undead players. They also get gold each fourth second depending on the mode set.The Lich King players get 2 gold each fourth second (+1 for each Stormwind player active). The Stormwind heroes also award 200 gold if killed.Use your gold:The Stormwind heroes can use their gold to buy Offensive Units/Towers, Upgrades for their units or buy several of the 58 items ingame, including 3 Legendary Items (Which also need Titan Essence).The Lich King players can use their gold to buy units they can controll and upgrades for their units. But remember, the undead Special Units can alone cause much trouble for Stormwind if used properly. Easy/-normal/-hard/-veryhard is the four difficulty modes in DoS.-si Shared Income. This command shares all your gold income by 15% for each player ally you have.-roll Roll.
The roll command can be typed by all players. It allows for rolling on items or other things that can't be agreed upon.-pizza Pizza Timer. Type this command to start a timer that will alert you in 15min, with the text: Your pizza is finished!-elit Extended Life Increase Timer. This command extend the time before the undead units get HP bonus from 1min to 1min and 30 seconds.-helper Helper. Only avaible in SinglePlayer for Stormwind.
This command activates a periodic trigger that creates a Stormwind Elite Guard to aid you every third minute. The guard has a high amount of HP armor. Easy. Events. Player - Player 1 (Red) types a chat message containing -easy as An exact match.
Conditions. Actions. Set Mode = 4. Set LichKingHPmultiplier = 1.00. Game - Display to (All players) for 10.00 seconds the text: (Game mode is now set to c0000FF40Easy r.
The Lich King unit's HP will increase by 1% every minute. 4gold/4sec for the Stormwind Heroes.
+ ((String(ShowGoldUndeadGets)) + gold/4sec for Undead Players!)). Trigger - Turn off (This trigger).
Trigger - Turn off Normal. Trigger - Turn off Hard. Trigger - Turn off Very Hard. Trigger - Turn off Default. Very Hard.
Events. Player - Player 1 (Red) types a chat message containing -veryhard as An exact match. Conditions. Actions. Set Mode = 1. Set LichKingHPmultiplier = 4.00.
Game - Display to (All players) for 10.00 seconds the text: (Game mode is now set to c00FF0000Very Hard r. The Lich King unit's HP will increase by 4% every minute. 1gold/4sec for the Stormwind Heroes.
Hostile elite units can be found in the mountains south of The Stormwind Gate. These units give a high amount of gold when killed. They can be hard to kill, so only go for it if your base is defended properly. The undead players can also sneak in and try to defeat them for the gold.The Lich King has built lumber camps in the woods to the north. The ghouls will at some point harvest all the trees, opening a new path for the undead forces into the farming village.
Keep your eyes open!Boulder the Mountain King have been trapped under the ground by the Lich King, behind the Stormwind Guardian. Bring three heroes to the magical runes and set him free.The cave next to the spawning spot of Undead Players can be used to move fast to one of the two cave outputs, take a chance! Q: I can't keep the undeads off the gate! When they are near the gate, they ignore me and attack the gate ONLY. Wtf?A: That's how it works Right before the gate, there is a Region called Undead Units Last Charge. When they enter this region, they go all in, and focus-attack the gate only. Some of the challenge is to keep them away from that region.
You can also slay the undeads further away from the gate, at the entrances of each playerQ: What is and how do I get Titan Essence?A: Titan Essences is immensely strong materials, which can be combined with magic of Mother Earth to create mighty weapons. Here is a list of the biggest and most gamebreaking changes in the changelog. So you dont have to read all the booring balance-notes- (1.28) If no Stormwind players is detected, a huge army will spawn for Stormwind Defense, break through their defenses and crush the gate before the mighty Rhonin Cavalry arrives!- (1.27) This patch is a facelift for Defense of Stormwind, in form of reskinned units and removal of for example 'No Upkeep' tab etc.- (1.26) Wrath of the Lich King have been added! After destroying the last Mystic Energy Source, a timer will count down from 20min. When this timer reaches zero the Wrath of the Lich King will be released on the Stormwind Gate.- (1.25) The Lich King is no longer fully Spell Immune, so spellcasting heroes dont loose their role.
But The Lich king got 10 more Hero armor and +3000 base HP. No more spell immunity but maybe even harder!- (1.20) Big changes and balancing. Check it out! Misery Revenants now have a new model, The Obsidian Overlord! This patch brings a CompVsUndeadplayers mode!
If no Stormwind players is detected, a huge army will spawn for Stormwind Defense, break through their defenses and crush the gate before the mighty Rhonin Cavalry arrives!-With all the triggers and stuff I made for the CompVsUndeadplayers mode, I lost track of things I balanced and changed etc. The most important is the new mode, check it out!-Added a wind animation to all flowers-Exchanged Charge ability for Charger with Charger's Presence, buffing nearby units AP. This patch is a facelift for Defense of Stormwind, in form of reskinned units and removal of for example No Upkeep tab etc. This patch adds nearly 1 MB to the map, but I dont think that will be a problem for the protected version. Anyway, this is worth the extra 1 MB!-Added a new skin for Meatball!
Its an imba skin made by Ampharos222, check it out!-Added a new scary skin for Ghouls! Its an imba skin made by Saikann, check it out!-Added a new skin for Crypt Fiends! Its an imba skin made by b17rider, check it out!-Added a new skin for Skeleton Warriors! Its an imba skin made by CloudWolf, check it out!
Added buffs for the whole undead army through the Shades for each player. After a lot of games I have noticed that there is just too many undead units.
For example, I watched a game with 4 Stormwind players VS 1 undead player and 1 undead wave for each Stormwind player. In these matches, if a player's hero got undeads from one of the other players waves he easily became overrun. They also tried push, but when the Skeleton Lords came it was just too much, these matches didnt even see the third boss.
So now I have done changes like halving most waves of undead units, increasing HP of each undead instead. I have also doubled CD for abilities like Raise Dead. Less undeads, and a little more HP will also make DoS more friendly for heroes with little AoE spells.I have also done some testing, and the results have been pleasing; We could'nt do 4vsComp on -Easy before the changes in 1.23, now its possible to do it on -Hard! But don't cry if you like masses of undead, there is still a lot of undeads pushing the gate Enjoy!.Uploaded new unprotected version. Force undeads out of Fountain of Restoration-Reduced agility per lvl for Thulin-Reduced bounty of Special Undead Units from 200 to 100-Increased HP of the Blood Mage by 100-HP increase every minute now affects undead players aswell!!!-Exchanged Blazing Speed with Flame Strike (tooltips bugged beyond fixing)-Enhanced undead tower tooltips-Reduced skeletons in Wave1-Increased damage on all Undead Special Units-Reduced amount of skeleton lords in all waves-All heroes now resurrect with 500 mana-A lot of balancing. Buildings:-Added Chain Frost upgrade for Blizzard Towers-Added Gnomish PwnTubes upgrade for all towers-Added Blazing Speed upgrade for Flame Throwers-Decreased attack speed for Basic Fire Tower-Removed chill effect to Blizzard Tower's attacks due to its high attack damage-Towers for the undead players have been added!
Undead Tentacle, Corrupted Ancient Protector, Death Tower and Chilling Tower is now builable by your Shade for some gold.Heroes:-Griffin now got all his summoning abilities changed. You still summon the same units, but one at a time.
Lowered mana cost, CD and duration. You can for example have more than 1 Bear Cub active at the same time.-Enhanced Akriel's ability tooltips.-Reduced mana cost of Judgement for Akriel by 25-Reduced CD for Lightning Strike (Druid), to make it more frequent.-Reduced mana cost for Elementalist's spells a bit.-Buffed Hoist of the Seven Conundrums a lot.-Improved the learn tooltip on most abilites.-Buffed Blood Orb for Tiara. Increasing damage done if the target has more HP than her.Items:-Increased cost of Legendary Recipes with 500 gold.Triggers:-Reports tell me that players which pick offensive headquarters receive lesser gold than defensive headquarters. All units killed by 'your' offensive units give you 10g,and shows a small text colored in the owner of the killing unit's color. The + 1g/sec stays with Offensive Headquarters, I will remove it tough, if offensive gets too much gold.-Multiboard kills is now less buggy.
For example summoned units awarded kills in the multiboard-The multiboard will show only player1 when its only 1 player ingame.-The -helper command has been added to the game! It spawns a Stormwind Elite Guard every third minute to help you guard you entrance. Easier game, but you get to explore and stress less. Only in singleplayer mode.-A Gargoyle Lord is hidden in one of the Gargoyle Nests. Awards a lot of gold if you find him.
Made the region for Undead Units Last Charge smaller, so they have to get closer to the gate before focusing on it only.-Increased the timer for SpecialSpawns-Sized Player name part of Multiboard up abit-Added Level Skip Req to a few abilities-Fixed a bug with Brute Lords icon in the Multiboard-The Multiboard will now only have 5 rows if there is only PlayersVScomp-Added an upgrade to IcecrownMinions with HP increas to make them harder to kill for each Stormwind Player active. Reduced their base HP with 500!-Fixed a bug with boss spawns.-Fixed some critical terrain errors. Increased Rifleman attack damage-Reduced Splitting Boulder CD with 5 seconds-Meatball's periodic spawn timer increased with 60 seconds-Increased gold/4sec for Stormwind Heroes by 1 gold (This may change things a lot!)-Reduced base damage on most undead units. Especially Skeleton Lords and Nerubian Guards.-Fixed a bug where the ability Purge of Nature awared 100 kills in the Multiboard when cast-Reduced cost of all offensive units by 5 gold. Additional 5 for Knights.-Reduced Str/per lvl for High Commander-Increased the timer for increasing undead damage by 60 seconds-Reduced the increment HP for Ultimate Weapon of War by 500-Increased Mortar Team attack damage with 25-Reduced amount of units in Wave 2.
Fixed some tooltip errors-Reduced Brute Lord armor due to his high strength value-Reduced 'armor gained per agility point'-Reduced Support Hero intellect gain per level-Small terrain adds-Added some more Rock Chunks (which has a chance to drop Titan Essence)-Nerfed Legendary item; Heaven's Fall-Reduced cost of perishable charged wands-Reduced base HP and increment on Icecrown Overlord-Reduced Crypt Fiend attack damage-Reduced Fire Thrower (tower) range from 500 to 350-Nerfed Mask of Death-Reduced life regeneration for Meatball on blighted ground-Reduced Zombie base HPA lot of reducements. Fixed tooltip to Never Back Down.-Nerfed the ability Retaliation.-Fixed a bug where Zerathul's Retaliation attacked structures.-Decreased experienced gained, for the Stormwind Heroes, from level 10 with 50%.-Reduced pathing radius of Stormwind units with 5.-Added Pan Camera to Point action when one of the loss conditions is a fact.-Removed plague treant fight, caused more problems than it did good.-Added a small bounty for Stormwind units, so undead players can get more gold.-Reduced HP on Mystic Energy Sources slightly. Increment per player increased.-Added more HP to 1st wave Skeleton Warrior.-Reduced drop chance for Titan Essence from bosses. Hi, i tested your map but i was only able to play for like 10 minutes then the game was over. I played solo on easy mode.I picked to defend Stormwind, picked a hero and bought some items and then i saw units hitting the gate.There was like nothing i could do cuz the undead units ignored me and slaughtered my gate and then i lost. (Tho it took some time for them to destroy it)I picked the big bloodelf dude (don't remember the name), i think his attack animations are a little wrong cuz when he swinged his sword it took like 0.6 seconds until the unit i attacked was actually damaged.I didn't have time to test all abilitys but i think he could need some improvements to give him a fun gameplay.Last thing is that the terrain could use some big improvements in my opinionLooking forward to see some progress. Thanks for replying!The undead units get ordered right before the gate to focus-attack the gate only.
So some of the challenge is to keep them from reaching the gate. I've played all the heroes on Hard difficulty and barely made it. It's easier to push with Offensive units, but the last events like The Lich King is easier if you went with towers and items for your hero.The region that orders undead units to make the Last Charge has been made smaller in 1.11The time from attack animation for Brute Lord (blood elf guy) and Thulin is a little messed up I see. I will do one more test tomorrow and fix the things getting mentioned in this thread. The only thing is.
Cataclysm have release tomorrow night. Memory leaks detected!. Gold Each Second. Events. Time - Every 4.00 seconds of game time. Conditions.
Actions. Player Group - Pick every player in (All enemies of Player 10 (Light Blue)) and do (Actions). Loop - Actions. Player - Add ((StormwindPlayersActive + 2) - UndeadPlayersActive) to (Picked player) Current gold. Player Group - Pick every player in (All enemies of Player 11 (Dark Green)) and do (Actions). Loop - Actions.
Player - Add (Mode x 1) to (Picked player) Current goldeach 4 seconds you leak 2 player groups. Gold Each Second. Events. Time - Every 4.00 seconds of game time. Conditions. Actions. Player Group - Pick every player in (All enemies of Player 10 (Light Blue)) and do (Actions).
Loop - Actions. Player - Add ((StormwindPlayersActive + 2) - UndeadPlayersActive) to (Picked player) Current gold. Player Group - Pick every player in (All enemies of Player 11 (Dark Green)) and do (Actions). Loop - Actions. Player - Add (Mode x 1) to (Picked player) Current goldeach 4 seconds you leak 2 player groups. Try avoiding any periodic leaks. Click to expand.Thank you for the great review!Anyways for the -, I have also been thinnking of the cooldowns, and most likely before the next update I will reduce cooldown and mana on almost every ability, but reduce the amount of dmg/healing they do etc.The lag that affect you after some time could be the leaks that have been fixed in the newest version; 1.11(?)As for the score board.
I have absoloutly no clue where all the zeroes after amount of kills come from; 1.0000. I have made the area where names are shown in the multiboard bigger. But the main issue is all those zeroes!
Anyone know?I have also been thinking of adding tower building for Undead Players, so they can choose to use their gold on units or towers, what do you guys think? Also, if this gets popular, I want a skilled terrainer to do some magic to the map;PI've also uploaded an updated version of the unprotected version in the old thread.
Please tell me if you find more leaks etc!
HiveOverviewHomeworld:(formerly)Focal world(s):Goals:Serve the Hive pantheon by consuming allLive forever by being synonymous with deathAt war with:TheThe(allied with and )Distinctions:Skeletal appearanceNo eyes/three glowing eyesSymbiotic relationship with theirAverage lifespan:IndefiniteNotable groups:Notable individuals:†††††††††††††' There are nightmares rising from the shadows, and they hunger for our dying hope.' — Grimoire descriptionThe Hive are a race of macabre aliens that worship and serve the.
They also follow the teachings of the Deep, specifically a principle known as. In, they have a presence on the, where they have built the and contest the area with, certain regions on, around, where the massive orbits, the icy regions of and on, where they infest the ruined arcologies. Contents.Overview The Hive are an 'impossibly ancient' race born from a pact with the. Hive structures delve deep into wherever they lay claim to, unheeding of the damage done in the process, crafting linked caverns and gothicesque columns; these underground spaces resemble a dungeon recently pulled up after an extended period underwater.
They are able to manipulate the physical world in ways humanity can only begin to imagine, and have witnessed the consume countless worlds in the past.The Hive are not an enemy military so much as rising force. They base their entire existence around the extermination of other forms of life, especially those that follow the way of Light and the Traveler, and approach their task with religious fervor. To the Hive, killing and conquest are not merely acts of war, but of worship.At the time of the first Destiny game they have burrowed deep into the, staying there for centuries while growing stronger. The 's states that he believed the Hive to be contained on the Moon for centuries, but the player first encounters them in underneath the, where the have attempted to seal them away. The Guardians eventually discover that this is just the beginning; the Hive have been building an army and intend to invade Earth en masse. History Fundament.
The three princesses of the Osmium Court. ' The Fundament is very large.
We are the smallest things in it. If you don’t understand something, it will probably kill you. My teacher says this is why we have such short lives. So we can breed and adapt quickly.' —The Hive trace their origins to a gas giant named.
Long ago, the proto-Hive crashed their homeworld into Fundament, ostensibly to hide from something unknown. The shards of this homeworld became a number of continents that floated upon a sea called the Fundament Ocean within a layer of the gas giant's atmosphere, and the proto-Hive eventually built a meager civilization upon them and forgot their old history. In addition to the proto-Hive, Fundament was home to hundreds of other intelligent species, and Fundament's fifty-two moons were inhabited by a space faring species called the who were overseen by the.Life was quick and harsh for the proto-Hive. Their natural lifespan rarely exceeded ten Fundament-years, though females who ate 'mother jelly' became able to spawn and live longer.
In terms of environmental hazards, Fundament was almost inhospitable. The Fundament Ocean was toxic, the skies were eternally stormy, the rain poisonous and sometimes corrosive, lightning had enough power to vaporize anyone it struck, 'living clouds' called would prey on the populace, and the proto-Hive frequently warred with each other.The progenitors of the contemporary Hive were, and, the three daughters of the who ruled the continent called the Osmium Court. When the Osmium King was ten years old, he fell to madness, fearing an event called the Syzygy wherein Fundament's fifty-two moons would align and create a massive tidal wave, the God-Wave, that would destroy Fundament's civilizations., a sterile mother who served as the teacher to the King's daughters, feared the King's daughters were too weak to succeed the King and invited a rival kingdom, the Helium Drinkers of the Helium Court, to invade the Osmium Court, kill the royal family, and allow Taox to rule the Osmium Court as their regent.
The Helium Drinkers invaded and slew the Osmium King, but the three sisters, two years old at the time, escaped on a ship and vowed to take their revenge against the Helium King and Taox.After a year of traveling the sea, the sisters salvaged an ancient, high-tech ship they called 'The Needle' from the Shvubi Maelstrom. Xi Ro wanted to sell it at the Kaharn Atoll, a gathering place of Fundament's many species, in order to raise enough money to hire a mercenary army, but Aurash wanted to take command of the ship. Sathona sided with Aurash, goaded on by a worm that their father had kept; the worm had washed up on the Osmium Court's shores and was seemingly dead, but Sathona could hear it speak. The sisters spent the next two years reactivating the ship, until Aurash decided to use it to fulfill its intended purpose: she wanted to dive to Fundament's core in the hopes of learning a secret that would prevent the Syzygy.As they descended, the sisters encountered a vast creature called the, a disciple of the. The Leviathan warned the sisters against proceeding further, telling them that they faced a choice between the Sky and the Deep, the Light and the Darkness, the way of life and the way of death.
The sisters rejected the Leviathan, unable to accept that allowing their people to suffer was the better way, and instead decided to follow the worm Sathona had saved, which urged them to continue diving. The Pact ' We want to help you, Princes. We offer to each of you a bargain. A symbiosis.' Crota, God-Knight and Hope-EaterHaving pursued the into the shortly after the, Crota's armies, lead by his commander, encroached upon and hollowed out its mantle into a; laying dormant and silently building their strength for centuries until the threat of their existence faded to myth.During the early, became the first to reach the Moon in centuries. Pursuing ancient mysteries regarding the existence of the Hive, Rezyl made first contact with and her betrothed. Faced off with Xyor's consort and the witch's magic, Rezyl emerged victorious against the Knight and escaped to warn the of the imposing threat.
However, the magic that affected Rezyl during the battle with Xyor and her Knight would slowly corrupt him into the hated killer, Dredgen Yor.As the Hive launched their across, a fireteam encountered the Hive at the in the Eastern Flooded Zone; only one surviving returned to warn the City of the first Hive invasion of Earth. Against overwhelming odds, the Guardians barely succeeded in repelling their offense at the. Not realizing the true threat the Hive posed, they planned a counterattack on the moon. Lord, a veteran of Burning Lake, opposed this, and eventually busted in on a meeting, calling the idea of a counterattack 'madness' and said that the Guardians needed to learn about the Hive's swords and find a way to defend against them.
The Consensus ignored Shaxx's warnings, and the failed attack was later called the. The Sword-Logic proved to be too much for the Guardians, as countless heroes fell before Crota's, rendering the entire battle a slaughter. In particular, the legendary, was slain personally by the God-Knight himself, forcing the Guardians a full retreat from the battle. The Vanguard and Consensus then declared the Moon off-limits, where only the most elite Guardians are allowed to venture to.Out of revenge for the slain, the led five other Guardians in an attempt to kill Crota only for the team to have their Light suppressed in the depths of the Hellmouth, leaving the Hive to pick off the fireteam one by one.
Only one of the Guardians, survived trapped in the Hellmouth for years, only having recently escaped but as a light-less Guardian forever changed, scarred and seeking vengeance upon Crota and the Hive.Years later, discovery of the stirring beneath the at was made by a newly risen Guardian investigating the. Pursuing the recent resurgence of Hive activity on Earth, said-Guardian was sent to investigate the whereabouts of a missing scout near the Hellmouth on the Moon. What they found confirmed that the Hive within the was preparing for a second invasion of Earth; this time also attacking the Traveler directly in a ritual to slowly drained its Light using one of its broken shards. Despite the Hive's efforts, the ritual was thwarted, but the threat of the Hive remained; One that would be addressed by the former-Lightbearer, Eris Morn.The Dark Below ' What we faced on the Moon now looks to take the Earth. And none will survive if they succeed.
First Crota's sworn Blades will rise. Then every disciple who haunts these worlds in Crota's name will seek to overrun the Earth. If they raise Crota here, we could lose everything.' — Eris Morn.Crota's would play a major role when his consort left the to lead the Hive in their impending invasion of Earth, with a plot to disable Rasputin's defenses. In retaliation, Eris Morn called upon allies who heeded her warnings in dismantling Crota's army and to prevent Crota's imminent return. The Guardian slew Crota's disciples, including the and their commander, leaving the Hive army in disarray and thwarted Omnigul's attempt to sabotage. To ensure Crota does not reenter the material world to lead his army himself, Eris guided the Guardians to the Moon, where the Hive attempt a ritual summoning Crota back from his throne world.
The crystal tethering his soul in the would be destroyed, banishing him from the physical world and thereby preventing his corporeal return. His general and acting Will, Omnigul, was later slain by Guardians who traced her back to.Crota's end would be met by leading a fireteam of six to raid upon the, entered from the deepest pit of the. When conventional means failed before the Hope-Eater at his throne world, the Guardians turned Crota's own Sword-Logic against him with the of his fallen Blades, permanently killing him. This would mark the Hive's first true defeat, the loss of one of their gods and their race's heir to the Osmium Throne.The Taken War ' Their leaders belong to you. The rest await extermination.' I will take them all.'
The Awoken fleet engaging theThe exact nature of Oryx was once unknown to the Guardians, but the name Oryx appeared often enough in Hive rituals that it could not be ignored. Dedicated to Oryx, used by the Hive to communicate with Oryx across the universe, were known to exist throughout the Solar System. Studied the Hive extensively and foretold that the would one day pave the way for Oryx's coming by 'snuffing out the worlds of '. Members of the Hive sect are thought to be the direct servants of Oryx himself, though it is speculated that he is the master of all other Hive sects as well.After learning of the death of his son, Oryx personally traveled to the Solar System aboard his, accompanied by a Hive fleet and his army. They were met with opposition by Queen and her armadas at the, which ended in a pyrrhic victory for the king who wiped out the Queen's forces with his 's. With his fleet decimated after the battle, Oryx's Taken forces attacked bases on and to rebuild his numbers and regain his advantage.
Cabal detachments were devastated within hours, with the suffering a catastrophic 58% casualties, while the and the lost 35% and 39% of their numbers respectively. The discovered Oryx's presence after sending a to Phobos to investigate a Cabal distress signal, by which time Taken covens began appearing on multiple worlds, ushering in the Taken War.Oryx was nearly beaten when the Guardian breached his sanctum and attacked him, but like all Hive Gods, this was only a temporary setback. Using his Taken powers, he escaped into the Ascendant realm to recuperate from his injuries. Meanwhile, his Taken, led by his, continued to harass the system. Once the blights had been removed, the Guardians turned their attention on Oryx and his champions. By overthrowing the and killing his minions, they were able to breach deeper into the Dreadnaught.
After his closest allies—the and, including his own daughters—were killed, Oryx returns to fight the Guardian once more, this time as a gigantic version of his physical body. Here he attempted to pull the Guardian Raid team into the Darkness multiple times and Take them, but they were able to use Oryx's own captured Light against him. By slaying his Light-Eater Ogres and Knights, and then detonating the Light they left behind to wound him, the Guardians were able to strike at the God-King's Heart directly, slaying Oryx for good. Pretenders to the Throne ' The Taken King is dead. Yet his armies writhe and claw at our worlds.' — Eris MornThough the God-King of the Hive was slain, the Taken War did not end with his death.
Hive and Taken forces remained at large in the Solar System that the Guardians maintained steadfast vigilance against. A great many Hive and Taken champions were hunted down and destroyed before they could infest the system any further. The Hive are a species, similar to Earth colonial insects. Several castes or 'morphs' of Hive exist, each representing different stages of growth.Female proto-Hive consumed a substance called 'mother jelly', similar to Earth bees, in order to reproduce, between the age of four and five Fundament years. Additionally, female Proto-Hive who consumed mother jelly were capable of flight. Hive Wizards are the only fertile females, and are capable of either self-fertilization or being with a mate.Hive originate as eggs or cocoons laid by a special caste of Wizard known as a Brood Queen.
Upon hatching, newborn Hive swallow a Worm larva whole, becoming symbiotic with the Worm inside them. These newborn Hive grow into Thrall, and Thrall that survive into maturity become Acolytes. Acolytes who have proven themselves can become Knights, who in turn may become Princes leading their own broods.Hive are capable of; Oryx, born the female Aurash, became the male Auryx after assuming the unique 'king morph', while Knights are capable of either sex as evidenced by Xivu Arath remaining female despite being a Knight.
Ogres, meanwhile, appear to be not a stage of growth in the Hive life cycle, but a mutation brought upon Thrall by Wizard rituals.Grown members of the Hive are pale, sinewy and vaguely humanoid, with varying levels of musculature and armor. Acolytes and Knights have three eyes, whereas Thrall and some Wizards appear to be eyeless (though many have glowing facial patterns that resemble eyes). The ancient armor many of them wear has fused with their skin, becoming part of it.
When they are killed, they ignite in a shower of dust and embers. The Light is both a food source to the Hive and a cause of pain.The Hive may also differ in appearance and form according to the individuals that spawned them; the Hive Sect belonging to appear different from the broods of both, and, sporting a more muscular, bulkier and organic appearance.The Hive are known to adapt and evolve, generating new mutations as effortless as breathing and possess a significant bioenergetics. Culture ' Crota's spawn will snuff out the worlds of Light, and Oryx's coming shall be unfettered.'
Main article: ' Ah, Oryx, how do we explain it to them? The world is not built on the laws they love.
but in the cold hard self-verifying truth of that one ultimate arbiter, the only judge, the power that is its own metric and its own source—existence, at any cost. Strip away the lies and truces and delaying tactics they call ‘civilization’ and this is what remains, this beautiful shape.' — The DarknessThe Hive religion is not based on any sort of conventional morality; in fact, they see morality and the 'false hope of comfort' as an abomination of the living. Instead, a metaphysical principle known as the ' forms the basis of the Hive's belief system.
According to the Sword-Logic, it is the ultimate goal of intelligent beings to challenge one another for the right to continue existing, and a being may acquire paracausal power by defeating another being. All such power must necessarily be taken by force, not received as a gift.
This is why the Hive's swords are so deadly to Guardians; they create a bridge in which the wielder saps the power of the victim.This also extends to sacrifice, as Hive become ascendant by consuming the souls of lesser Hive. The Hive's lust for power is a direct reflection of their Worm Gods' insatiable hunger for Light, and that the Hive must always be powerful, or else they themselves will be consumed. Even if they wanted to, the Hive can't stop killing or else they will perish. The Sword-Logic determines the right to rule, as anyone who can depose the current King is rightfully the new King of the Hive. Anyone who cannot defend themselves, whether it be a person, or a civilization, does not deserve to live and is fit to be obliterated.
This is how the Hive intend to 'liberate' the universe from its false hope, and the existence of the Hive themselves is proof enough in their belief.The Ascendant Realm is ruled in totality by the Sword-Logic; when Crota accidentally allowed the into his father's realm, they learned the Sword-Logic from him and adapted it to their own functions, learning to worship and bootstrap themselves into divinity, striving to become the most powerful beings in the universe. At the time however, they were unable to fully comprehend the role that the worms and the acausal Darkness played.
While the Sword-Logic helped the Guardians in defeating Crota when they stole his sword and used it against him, they broke the Sword-Logic when they recovered and uncorrupted the Light found in the Dreadnaught's cellar, and used it against Oryx, then refusing to take up the mantle as the new Taken King.Resurrection in general is seen as heretical by the Hive who follow the Sword Logic. To the Hive, death is the principle of the Sword Logic to attaining apotheosis; to take and grow stronger after defeating an opponent. If the slain were resurrected, it would be contradicting the logic it violated. As such, Nokris, who learned the secrets of necromancy from Xol, was branded a heretic, exiled from his kind and condemned to obscurity as his father removed nearly all traces of his name. It should be noted, however, that not all forms of resurrection are heretical: when Ascendant Hive are killed in the 'normal' universe, they are banished to their Throne World and can return after a time. Additionally, Oryx is recorded in the Books of Sorrow as having resurrected both of his sisters during the early history of the Hive, after both had undergone true deaths within a Throne World. Furthermore, a Hive ritual on was observed in which a Knight was repeatedly killed and apparently resurrected.
Also Omnigul was able to somehow undo her death and return to continue her schemes. It may therefore be the case that resurrection is forbidden only to non-Ascendant Hive, or that the rule only applied during Oryx's reign as King, becoming moot upon his death. In addition, Oryx killed his sisters in his own Throne World instead of their own respective Throne Worlds and revived them through specific acts relating to their inner natures, rather through the use of forbidden sorcery like Nokris.Pantheon.
Gods like Oryx and Crota are capable of being killed in physical reality without truly dying; even under certain circumstances, Hive gods can be reborn even if killed in the Ascendant plane. So long as their souls are preserved, they can reemerge in the corporeal form at a later time.
If they are killed in their respective Throne world, however, their death will be permanent. According to, two other methods of permanently killing Hive gods exist. In descending order of importance, the Gods of the Hive are:, the power behind the Hive Gods., those who gave the Hive their immortality in exchange for a tithe of Light., God-King of the Hive., crown prince to the Osmium Throne., High Priest of Xol; estranged second-born to Oryx. †. Sects and Broods. — disciples of.
— wardens of the Dreadnaught's dungeons and overseers of. — an almost completely unknown brood found only during the quest mission. They may be a task force sent by Oryx to gain control of or destroy. — disciples of.
— formerly an auxillary beachhead brood in service of Crota and his spawn, now the de facto Hive power on the moon. — an obscure brood that took hold in the.
— unnamed sect and servants of. Their relationship to the other sects is unknown. — disciples of and the Worm God. — an obscure sect that took hold in the.
— an unknown sect connected to.